2014-05-19 Today, I took part in my first usability test. It was a web ap- plication (for graphical browsers with JS activated, ``of course'') -- technologically, not my league! Testing this stuff was a lot of fun, nonetheless. The project is already in a ma- tured development state and has a lot of good (and funny!) art- work. I think fans of such graphical web stuff could like the web application. I, personally, would never use such a thing -- not because it would be bad, but because this this not my world. I learned a lot for myself from this test. Most important is: 1) Limit yourself to few powerful concepts and build everything else upon them. 2) Care for the details, since failures there draw from your ``irritation budget''. But that budget is of much greater need for the hard conceptional decisions that you need to make. 3) Use your product yourself! If it doesn't hit you, why should it hit someone else? And generally: The best you can have (in any development team) is an amazingly good chief designer. He must not get entangled in long decision processes (which usually lead to average results) because he's the weapon *against* them. He just needs to be real- ly good and he needs to have the power and freedom to shape the product. Then he'll care to create a hitting product. (This advice is heavily influenced by Fred Brooks, of course.) http://marmaro.de/lue/ markus schnalke